![]() Overall things felt decently balanced for the most part, as long as you aren’t like me for the first few hours and completely forget about the per-run leveling tree. Occasionally I did run into a frustrating run where I had an army full of fencers yet all my mutations were for other classes, and I simply could not pump out enough damage to keep up with the enemy count. Most mutations are percentage modifiers buffing certain classes of your crew. ![]() The mutations and your choice on what you buy or earn through narrative rooms (which I’ll get into in a bit) are key to being successful. Most rooms feature enemies, and after you defeat them you can buy various gear items or mutations. The map layout, like most other things, is procedurally generated as well in the main campaign mode. To find food you’ll need to keep an eye for its icon on the grid-based map. If you run out, you’ll suffer a 30% damage penalty which can be fatal in the later stages of a run. Every time you move from room to room, you’ll use up your food supply by an amount tied to the size of your army. You’ll use these to buy gear, upgrade gear, upgrade your talents (which we’ll get to in a bit) and importantly to buy food. Everything in the game operates on the coins currency. For any successful run you will need a large number of healers and tanks though, which can be out of your control if the randomized nature of the gear doesn’t pan out. There is a button that allows auto-positioning and I admit in my later runs I started letting the game handle this as it worked well, hell sometimes even better than my own setups. It’s a strategy game with no real mid-fight control elements, and thanks to that it felt fine playing on a controller.Īnytime outside of fights you can choose where each member of your army is positioned. They can be extremely powerful and range from “killing every non boss monster in a room” to “healing your entire team 30%”. There are “buttons” which you get to choose at the end of each floor. ![]() During fights, well you just watch and hope that you set things up well enough. Have three cultists, well now they can work together to summon a tentacle monster who deals enormous damage. What spawns where is a major piece to each run, and you’ll want to try and match class types to gain special abilities. To help you survive and thrive you have an enormous assortment of weaponry to give your soldiers, turning them into dozens of different types of fighters who cover a large amount of classes. They are forcing you to build an army of (initially naked) humans so that you can fight your way through hordes of enemies. You are stuck in a seemingly never-ending game run by an evil robot. Build, Die, Repeatĭespot’s Game is all about the 2 nd part of its title, Dystopian Army Building. After spending a few dozen hours with the game I’m happy to say that it’s deeper than it looks and is another solid addition to the Xbox platform and Game Pass service. Seeing it announced for Game Pass shortly before its release was a nice surprise as well. Pixel art mayhem with chill music and roguelike properties had me sold. Despot’s Game caught my fancy a few months back when we were offered up a review code.
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